I was one of the 3D Artists tasked with creating a few hundred props at SimFront Simulations/Calian Learning. These props were made to run on WebGL in Unity for a training simulation for the Royal Canadian Navy. We modeled several thousand models, replicating them from reference videos and photos. Originally, the work was meant to be low-medium quality and texel density, but I upgraded them.
Each object had varying levels of reference material available. I re-created each object to scale, to proportion and as close to the original as possible. Models were made in Blender and 3DS Max and textured in Substance Painter using high poly baking.