Dedicated 3D Artist with a total of 4+ years of experience in Unreal Engine, Unity 3D and a multitude of other software in different art styles and for organic and hard surface work. Demonstrated leadership as an acting lead with a proven track record of expertise in the authoring of models, texturing, rigging, and implementation using the PBR workflow in game pipelines.
For a complete resume please visit my LinkedIn: https://www.linkedin.com/in/danielbriancarey/
- Authored 3D assets for VR applications in Unity and Unreal Engine (low and high poly
versions, made clean UV maps with optimal texel density) participating in feedback loop
- Used solid artistic and technical understanding of the creation of 3D models, texturing in
realistic style, rigging, animating, UV unfolding and lighting in the game environment
- Took part in level, game and world design
- Created top-notch 3D assets while understanding and adhering to strict technical
constraints using unique approaches to take benefit of optimization and quality
- Determined and communicated blockers, progress and asset scopes with project
managers and leads in a remote setting
Leadership Experience:
- Helped oversee inter-departmental project coordination and helped project lead
to delegate tasks to ensure successful completion with project leads
- Assisted in keeping the team on track and motivated for timely delivery
Mentoring Experience:
- Mentored colleagues in 3D modeling techniques to ensure consistent and highquality
output throughout the whole team
- Implemented a constructive feedback loop, which offered insightful critiques and
suggestions to team members to improve their work and performance
- Created and modified art assets using the PBR workflow into UE4 and Unity with a
multitude of 3D duties with modeling, sculpting, animation, rigging, texturing, lighting, etc
- Implemented art assets in collaboration with a medium-sized team while also working
independently, taking responsibility and being a team player
- Created worlds and designed levels that touched many cornerstones with aesthetic
beauty, immersive and fun to explore and were baked with environmental storytelling.
- Applied a distinctive non-realistic art style inspired by vintage posters, contributing to
the unique visual identity and immersive storytelling of the game
- Polished, lit up and rendered miscellaneous assets with compositing in post-production
for the use in mediums in social media, video, prints, etc