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Daniel Carey
Daniel Carey
3D Artist
Toronto, Canada

Summary

Dedicated 3D Artist with a total of 4+ years of experience in Unreal Engine, Unity 3D and a multitude of other software in different art styles and for organic and hard surface work. Demonstrated leadership as an acting lead with a proven track record of expertise in the authoring of models, texturing, rigging, and implementation using the PBR workflow in game pipelines.

For a complete resume please visit my LinkedIn: https://www.linkedin.com/in/danielbriancarey/

Skills

Environment Design3D ModelingEnvironment ModelingTexturingLevel DesignHoudini

Software proficiency

Blender
Blender
Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
SpeedTree
SpeedTree
treeit
treeit
Photoshop
Photoshop
Houdini
Houdini
World Machine
World Machine

Experience

  • 3D Artist at Calian Learning
    Toronto, Ontario, CA
    January 2022 - May 2023

    - Authored 3D assets for VR applications in Unity and Unreal Engine (low and high poly

    versions, made clean UV maps with optimal texel density) participating in feedback loop

    - Used solid artistic and technical understanding of the creation of 3D models, texturing in

    realistic style, rigging, animating, UV unfolding and lighting in the game environment

    - Took part in level, game and world design

    - Created top-notch 3D assets while understanding and adhering to strict technical

    constraints using unique approaches to take benefit of optimization and quality

    - Determined and communicated blockers, progress and asset scopes with project

    managers and leads in a remote setting

    Leadership Experience:

    - Helped oversee inter-departmental project coordination and helped project lead

    to delegate tasks to ensure successful completion with project leads

    - Assisted in keeping the team on track and motivated for timely delivery

    Mentoring Experience:

    - Mentored colleagues in 3D modeling techniques to ensure consistent and highquality

    output throughout the whole team

    - Implemented a constructive feedback loop, which offered insightful critiques and

    suggestions to team members to improve their work and performance

  • 3D Generalist at Stormy Shore Studios
    St. John's, Newfoundland, CA
    July 2020 - June 2022

    - Created and modified art assets using the PBR workflow into UE4 and Unity with a

    multitude of 3D duties with modeling, sculpting, animation, rigging, texturing, lighting, etc

    - Implemented art assets in collaboration with a medium-sized team while also working

    independently, taking responsibility and being a team player

    - Created worlds and designed levels that touched many cornerstones with aesthetic

    beauty, immersive and fun to explore and were baked with environmental storytelling.

    - Applied a distinctive non-realistic art style inspired by vintage posters, contributing to

    the unique visual identity and immersive storytelling of the game

    - Polished, lit up and rendered miscellaneous assets with compositing in post-production

    for the use in mediums in social media, video, prints, etc