He came back, after all these years. The struggling artist who was forbidden to be what he wanted. When he became old enough, he returned to murder his family and memorialize them as his finest creation yet.
This derelict foyer was inspired by a multitude of horror games such as Dead by Daylight, The Evil Within 2 and Resident Evil. It was built with modularity in mind. The moulding, planks, crown moulding, stair balusters, etc were all built with modularity in mind with pieces such as a long-straight, short-straight and corenr pieces measured perfectly to fit the room. When it started, I knew the staircase would be the focal point of the scene with its sweeping rotating step and ornate balusters and balustrade.
The walls were made in Blender, imported into Zbrush to be damaged and re-topologized back in Blender using shrinkwrapping. They were then imported into Substance to be baked and textured with final texturing being done in UE4 with custom-made decals that I made. The custom-made decals include some dirt, chip damage, crack damage. There was also custom-made decals for wallpaper to make it look like it is bulging. Some of it is decals while some is mesh.
Wallpaper texture was downloaded on Substance Source but heavily modified.
Book meshes and black dirt decal downloaded from Megascans.
Make sure to check out the Sketchfab uploads of some of the models on my "3D Game Models" page.
If you wish to use any of these images for your project/video, please message me first. Thank you!
Special thanks to:
Gabriel and Murilo vaz Nogueira, Joel Hudson, Alexandre Hubert, Bruno Parillo.